#ifndef DRAWING_MATERIAL_H
#define DRAWING_MATERIAL_H

#include "Drawing/Color.h"

namespace drawing {

	struct Material
	{
	public:
		Color Ambient;
		Color Diffuse;
		Color Specular;
		float Shininess;

		Material();
		Material( Color ambient, Color diffuse, Color specular, float shininess );
		Material( const Material& other );
		Material& operator=( const Material& other );
	};

}
#endif // DRAWING_MATERIAL_H
